Sunday, December 15, 2013

Squared'D Programming Project Videos

I've been slowly trying to build up my video library on Youtube. Most of the videos focus on my main project Auxnet: Battlegrounds, but I'm also trying to add some instructional videos as well. Before sure to check them out and tell me what you think about them.

http://youtu.be/sqPTR_v4qFA





Introduction to UTF-8
This video gives an introduction to UTF-8 and Unicode. It gives a detail description of UTF-8 and how to encode in UTF-8. This is a video presentation of the article "How about Unicode and UTF-8" which was published on www.gamedev.net.






Auxnet: Battlegrounds Intro (IGF 2014)
Auxnet is a futuristic, multi-player, Sci Fi video game. In the future, the internet has been replaced by super networks where uses can enter virtual worlds by connecting there consciousnesses to the network. They can experience many places and learn in a classroom, from there own homes. Auxnet is one of those super networks. On Auxnet, users can play games in virtual arenas.






Auxnet: Battlegrounds - Pre-alpha Gameplay Preview
This is just a short video that shows a model moving around the scene with some simple AI controlled characters. The game engine was written using Direct X by Dominque Douglas (Squared'D) and a lot of the core functionality has been completed.  Most programming work is now centered on gameplay and AI. The game is still in it's pre-alpha phase so a lot of the art is still in it's beginning stages and will undergo many upgrades before the final build. We hope this demo video shows some of our ability, but we expect much more and much better quality in the coming months.


This is the intro of a past IGF entry that we worked on. It used a previous version of the current 3D engine. The future of this game is not as yet known, but this intro deserves to be preserved because of all the effort that went into it.






Game Engine Entity Attachments
Have you ever wondered how to attach weapons to a 3D model in C++ and have it animate with your model? In this video blog, I give details about how I've implemented attachments to the entities in my game engine. Attachments are separate 3D models that are basically add-ons to the base model. They can be used for weapons, accessories, etc. This video should be detailed enough for you to add attachments to your existing 3D model animation system.






Effects Test
This is a short little video showing the effects system that I have been developing